Battle for Azeroth: Der neue Build 26287

Battle for Azeroth: Der neue Build 26287

In der vergangenen Nacht spielten die für die Entwicklung von World of Warcraft verantwortlichen Mitarbeiter von Blizzard Entertainment den neuen Build 26287 auf die leider nur von eingeladenen Testern betretbaren Alphaserver der kommenden Erweiterung “Battle for Azeroth” auf, der wie üblich eine Reihe von kompletten Neuerungen und Änderungen an bereits bestehenden Inhalten mit sich brachte. Den Beobachtungen mehrerer Data Miner zufolge beinhaltete diese neue Spielversion unter anderem eine Reihe von Klassenänderungen, die Reittiere für die spielbaren Dunkeleisenzwerge, auf den Ruhesteinen basierende Verzauberungen für Armschienen, viele neue Modelle und eine optisch verbesserte Version der Waffe Shalamayne. Weitere Informationen zu diesem neuen Build findet ihr bei Interesse in der folgenden Übersicht.

Reittiere für die Dunkeleisenzwerge:

Dieser Build beinhaltete das Klassenreittier und die Paladinreittiere für die Dunkeleisenzwerge.

Verzauberungen für den Ruhestein:

Mit Battle for Azeroth wird es scheinbar auf die Armschienen auftragbare Verzauberungen geben, die de Verwendung des Ruhesteins beeinflussen.

  • Cooled Hearthing (New) Permanantly enchants bracers to reduce the cooldown of your hearthstone by 5 minutes while in Kul Tiras or Zandalar. Enchanting. 1.5 sec cast. Reagents: Umbra Shard.
  • Safe Hearthing (New) Permanantly enchants bracers to create an absorb shield around you while using your hearthstone on Kul Tiras or Zandalar. Enchanting. 1.5 sec cast. Reagents: Umbra Shard.

Ein neuer Ladebildschirm:

Eine neue Version von Shalamayne:

Neue Modelle:

 


Neue Icons:

Neue Karten:

Klassenänderungen:

Death Knight

  • Talents
    • Obliteration For the next 10 12 sec, Frost Strike and Howling Blast grant Killing Machine, and Obliterate costs 1 less Rune. Frost Death Knight – Level 100 Talent. Instant.
  • Blood
    • Marrowrend Smash the target, dealing [ 37.56% of Attack Power ] Physical damage and generating 3 charges of Bone Shield. [ability_deathknight_boneshield] Bone Shield Surrounds you with a barrier of whirling bones, increasing Armor by 50% 60% of your Strength, and your Haste by 10%. Each melee attack against you consumes a charge. Lasts 30 sec or until all charges are consumed. Requires Melee Weapon. Death Knight – Blood Spec. 2 Runes. Melee range. Instant.
  • Unholy
    • Mastery: Dreadblade Increases Increases the damage of your Shadow damage abiilites by [ 225% of Spell Power ]%. Death Knight – Unholy Spec.

 

Demon Hunter

  • Vengeful Retreat (Normal) Nearby enemies take 0 [ 11.93% of Attack Power Physical damage and have their movement speed reduced by 70% for 3 sec.
  • Vengeful Retreat (Prepared) Nearby enemies take 0 [ 11.93% of Attack Power Physical damage and have their movement speed reduced by 70% for 3 sec.
  • Havoc
    • Havoc Demon Hunter Increases damage/healing by 14%: Anguish of the Deceiver, Blade Dance, Chaos Nova, Chaos Strike, Dark Slash, Demon’s Bite, Eye Beam, Fel Barrage, Fel Eruption, Fel Rush, Felblade, Fury of the Illidari, Immolation Aura, Inner Demons, Insatiable Hunger, Metamorphosis, Throw Glaive, Vengeful Retreat Increases periodic damage/healing by 14%: Anguish of the Deceiver, Blade Dance, Chaos Nova, Chaos Strike, Dark Slash, Demon’s Bite, Eye Beam, Fel Barrage, Fel Eruption, Fel Rush, Felblade, Fury of the Illidari, Immolation Aura, Inner Demons, Insatiable Hunger, Metamorphosis, Throw Glaive, Vengeful Retreat Demon Hunter – Havoc Spec.
  • Vengeance
    • Demon Spikes Surge with fel power, increasing your Armor by 80% 140% of your Agility, and your Parry chance by 15%, for 6 sec. 2 charges. Demon Hunter – Vengeance Spec. Instant. 20 sec recharge. 2 charges.
    • Mastery: Fel Blood Increases the Armor bonus of Demon Spikes by an additional [ 200% [ 350% of Spell Power ]% of your Agility. Also increases your attack power by 0.0%. Demon Hunter – Vengeance Spec.
    • Vengeance Demon Hunter Decreases damage/healing by 35%: Felblade Decreases damage/healing by 60%: Fel Eruption Demon Hunter – Vengeance Spec. Demon Hunter – Vengeance Spec.

 

Druid

  • Guardian
    • Ironfur Increases armor by 35% 110% of your Agility for 7 sec. Multiple uses of this ability may overlap. Requires Bear Form. Can’t be cast in Flight Form. Druid – Guardian Spec. 45 Rage. Instant.

 

Hunter

  • Talents
    • Camouflage You and your pet blend into the surroundings and gain stealth for 60 sec. While camouflaged, you will heal for 2% of maximum health every 1 secs. Unlimited range. Instant. Hunter – Level 45 Talent. Unlimited range. Instant.
    • Careful Aim Aimed Shot has a 20% chance to deal 200% bonus damage to targets who are above 80% health or below 20% health. Marksmanship Hunter – Level 30 Talent.
    • Dire Stable Dire Beast generates 12 8 additional Focus over its duration. Beast Mastery Hunter – Level 30 Talent.
    • Master Marksman When Aimed Shot critically strikes your primary target Aimed Shot has a 30% chance to reduce, the focus cost of your next Quick Shot or Multi-Shot is reduced by 100%. Marksmanship Hunter – Level 15 Talent.
    • One with the Pack Grants Wild Call a 30% Wild Call has a 20% increased chance to reset the cooldown of Dire Beast. Beast Mastery Hunter – Level 30 Talent.
    • Serrated Shot (New) Fire a shot that buries deep into your target, causing them to take [ 25% of Attack Power ] Bleed damage instantly and an additional [ 100% of Attack Power ] Bleed damage over 12 sec. Requires Ranged Weapon. Marksmanship Hunter – Level 15 Talent. 10 Focus. 40 yd range. Instant.
    • Terms of Engagement Harpoon Harpoon deals [ 115% of Attack Power ] Physical damage and generates 40 Focus over 10 sec, and killing an enemy resets the cooldown of Harpoon. Survival Hunter – Level 15 Talent.
    • Viper’s Venom Raptor Strike has a 20% chance to make your next Serpent Sting cost no Focus and deal an additional 200% 300% initial damage. Survival Hunter – Level 15 Talent.Approximately 4 procs per minute.
    • Wildfire Infusion (New) Lace your Wildfire Bomb with extra reagents, giving it one of the following properties: Shrapnel Bomb: Shrapnel pierces the targets, causing Mongoose Bite and Butchery to apply a bleed for 9 sec that stacks up to 3 times. Pheromone Bomb: Kill Command has a 100% chance to reset against targets coated with Pheromones. Volatile Bomb: Reacts violently with poison, causing an extra explosion against enemies suffering from your Serpent Sting and refreshes your Serpent Stings. Survival Hunter – Level 100 Talent.
  • Beast Mastery
    • Beast Mastery Hunter Increases damage/healing by 6%: A Murder of Crows, Barrage, Butchery, Chakrams, Chimaera Shot, Cobra Shot, Explosive Shot, Flanking Strike, Fury of the Eagle, Kill Command, Mongoose Bite, Multi-Shot, Piercing Shot, Serrated Shot, Stampede, Steel Trap, Stomp, Surge of the Stormgod, Volley Increases periodic damage/healing by 6%: A Murder of Crows, Barrage, Butchery, Chakrams, Chimaera Shot, Cobra Shot, Explosive Shot, Flanking Strike, Fury of the Eagle, Kill Command, Mongoose Bite, Multi-Shot, Piercing Shot, Serrated Shot, Stampede, Steel Trap, Stomp, Surge of the Stormgod, Volley Decreases damage/healing by 45: A Murder of Crows Increases damage/healing by 100%: Barrage Hunter – Beast Mastery Spec.
  • Marksmanship
    • Marksmanship Hunter Increases damage/healing by 12%: A Murder of Crows, Aimed Shot, Barrage, Bursting Shot, Butchery, Chakrams, Chimaera Shot, Explosive Shot, Flanking Strike, Fury of the Eagle, Mongoose Bite, Multi-Shot, Piercing Shot, Quick Shot, Rapid Fire, Serrated Shot, Stampede, Steady Shot, Steel Trap, Stomp, Volley Increases periodic damage/healing by 12%: A Murder of Crows, Aimed Shot, Barrage, Bursting Shot, Butchery, Chakrams, Chimaera Shot, Explosive Shot, Flanking Strike, Fury of the Eagle, Mongoose Bite, Multi-Shot, Piercing Shot, Quick Shot, Rapid Fire, Serrated Shot, Stampede, Steady Shot, Steel Trap, Stomp, Volley Hunter – Marksmanship Spec.
  • Survival
    • Survival Hunter Increases damage/healing by 20%: A Murder of Crows, Barrage, Butchery, Chakrams, Chimaera Shot, Eagle’s Bite, Echoes of Ohn’ara, Explosive Shot, Flanking Strike, Fury of the Eagle, Kill Command, Mongoose Bite, Piercing Shot, Raptor Strike, Serpent Sting, Serrated Shot, Stampede, Steel Trap, Stomp, Volley, Wildfire Bomb Increases periodic damage/healing by 20%: A Murder of Crows, Barrage, Butchery, Chakrams, Chimaera Shot, Eagle’s Bite, Echoes of Ohn’ara, Explosive Shot, Flanking Strike, Fury of the Eagle, Kill Command, Mongoose Bite, Piercing Shot, Raptor Strike, Serpent Sting, Serrated Shot, Stampede, Steel Trap, Stomp, Volley, Wildfire Bomb Hunter – Survival Spec.
    • Wildfire Bomb Hurl a bomb at the target, exploding for [ 15.6% of Attack Power ] Fire damage in a cone and coating enemies in wildfire, scorching them for [ 120% of Attack Power ] Fire damage over 6 5 sec. 1 charge. Hunter – Survival Spec. 40 yd range. Instant. 18 sec recharge. 1 charge.

 

Mage

  • Talents
    • Bone Chilling Whenever you attempt to chill a target, you gain Bone Chilling, increasing spell damage you deal by 0.5% for 8 sec, stacking up to 12 10 times. Frost Mage – Level 15 Talent.
    • Comet Storm Calls down a series of 7 icy comets on and around the target, that deals up to [ 218.8% [ 315% of Spell Power ] Frost damage to all enemies within 6 yds of its impacts. Frost Mage – Level 90 Talent. 1% of Base Mana. 40 yd range. Instant.
    • Freezing Rain Frozen Orb makes Blizzard instant cast and increases its damage done by 20% 35% for 12 sec. Frost Mage – Level 90 Talent.
    • Glacial Spike Conjures a massive spike of ice, and merges your current Icicles into it. It impales your target, dealing [ 250% [ 400% of Spell Power ] damage plus all of the damage stored in your Icicles, and freezes the target in place for 4 sec. Damage may interrupt the freeze effect. Requires 5 Icicles to cast. Passive: Ice Lance no longer launches Icicles. Frost Mage – Level 100 Talent. 1% of Base Mana. 40 yd range. 3 sec cast.
    • Ice Nova Causes a whirl of icy wind around the enemy, dealing [ 150% [ 200% of Spell Power ] Frost damage to the target and [ 50% of Spell Power ] Frost damage to all other enemies within 0 yards, and freezing them in place for 2 sec. Frost Mage – Level 15 Talent. 40 yd range. Instant.
    • Ray of Frost Channel an icy beam at the enemy for 6 sec, dealing [ 60% 5 sec, dealing [ 120% of Spell Power ] Frost damage every 1 sec and slowing movement by 50% 60%. Each time Ray of Frost deals damage, its damage and snare increases by 10%. Generates 2 charges of Fingers of Frost over its duration. Frost Mage – Level 100 Talent. 40 yd range. 6 sec cast (Channeled). 2% of Base Mana. 40 yd range. 5 sec cast (Channeled).
  • Arcane
    • Arcane Mage Increases damage/healing by 3%: Arcane Barrage, Arcane Blast, Arcane Explosion, Arcane Missiles, Arcane Orb, Arcane Rebound, Blast Wave, Comet Storm, Ebonbolt, Flame Patch, Frost Bomb, Frost Nova, Frozen Orb, Glacial Spike, Ice Nova, Living Bomb, Mark of Aluneth, Meteor, Nether Tempest, Phoenix Flames, Ray of Frost, Supernova, Time and Space Increases periodic damage/healing by 3%: Arcane Barrage, Arcane Blast, Arcane Explosion, Arcane Missiles, Arcane Orb, Arcane Rebound, Blast Wave, Comet Storm, Ebonbolt, Flame Patch, Frost Bomb, Frost Nova, Frozen Orb, Glacial Spike, Ice Nova, Living Bomb, Mark of Aluneth, Meteor, Nether Tempest, Phoenix Flames, Ray of Frost, Supernova, Time and Space Mage – Arcane Spec.
  • Fire
    • Combustion Engulfs you in flames for 10 12 sec, increasing your spells’ critical strike chance by 100% and granting you Mastery equal to 50% your Critical Strike stat. Castable while casting other spells. Mage – Fire Spec. 10% of Base Mana. Instant.
    • Fire Mage Increases damage/healing by 12%: Aftershocks, Arcane Missiles, Arcane Orb, Blast Wave, Blazing Barrier, Comet Storm, Dragon’s Breath, Ebonbolt, Fire Blast, Fireball, Flame Patch, Flamestrike, Frost Bomb, Frost Nova, Frozen Orb, Glacial Spike, Ice Nova, Living Bomb, Mark of Aluneth, Meteor, Nether Tempest, Phoenix Flames, Phoenix Reborn, Phoenix’s Flames, Pyroblast, Ray of Frost, Scorch, Supernova Increases periodic damage/healing by 12%: Aftershocks, Arcane Missiles, Arcane Orb, Blast Wave, Blazing Barrier, Comet Storm, Dragon’s Breath, Ebonbolt, Fire Blast, Fireball, Flame Patch, Flamestrike, Frost Bomb, Frost Nova, Frozen Orb, Glacial Spike, Ice Nova, Living Bomb, Mark of Aluneth, Meteor, Nether Tempest, Phoenix Flames, Phoenix Reborn, Phoenix’s Flames, Pyroblast, Ray of Frost, Scorch, Supernova Mage – Fire Spec.
  • Frost
    • Blizzard Ice shards pelt the target area, dealing [ 80% [ 96% of Spell Power ] Frost damage over 8 sec and reducing movement speed by 50% for 15 sec. Each time Blizzard deals damage, the cooldown of Frozen Orb is reduced by 0.5 sec. Mage – Frost Spec. 2.5% of Base Mana. 35 yd range. 8 sec cast (Channeled).
    • Ice Lance Quickly fling a shard of ice at the target, dealing [ 35.1% [ 31% of Spell Power ] Frost damage, and [ 28.1% [ 24.8% of Spell Power ] Frost damage to a second nearby target. Ice Lance damage is tripled against frozen targets. Mage – Frost Spec. 1% of Base Mana. 40 yd range. Instant.
  • Major Glyphs
    • Splitting Ice Your Ice Lance and Icicles now deal 5% increased damage, and hit a second nearby target for 80% of their damage. Your Ebonbolt and Glacial Spike also hit a second nearby target for 80% of its damage. Frost Mage – Level 90 Talent.

 

Monk

  • Talents
    • Serenity Enter an elevated state of mental and physical serenity for 8 9 sec. While in this state, you deal 40% increased damage and healing, and all Chi consumers are free and cool down 100% more quickly. Windwalker Monk – Level 100 Talent. Instant.
  • Mistweaver
    • Fortifying Brew Turns your skin to stone, increasing your current and maximum health by 20%, and reducing damage taken by 20%. Monk – Mistweaver Spec. Instant. for 15 sec. Monk – Mistweaver Spec. Instant.
  • Windwalker
    • Touch of Death Use ancient Pandaren knowledge of anatomy to inflict mortal damage on an enemy. After 8 sec, the target will causing the target to take damage equal to 50% of your maximum health, reduced against players after 8 sec, reduced against players. During the 8 sec duration, 10% of all other damage you deal to the target will be added to the final damage dealt. Monk – Windwalker Spec. Melee range. Instant.
    • Touch of Death Amplifier (New) Increases damage done by Touch of Death by 10% of all damage you dealt to the target during the duration. Monk – Windwalker Spec. 100 yd range.

 

Paladin

  • Crusader Strike (Holy, Protection) Strike the target for [ 98% of weapon damage * mult ] Physical damage. [ 60% of Attack Power ] Physical damage.
  • Crusader Strike (Retribution) Strike the target for [ 98% of weapon damage * mult ] Physical damage. [ 60% of Attack Power ] Physical damage.
  • Hand of Reckoning Taunts the target to attack you, and increases threat that you generate against the target for 3 sec. 1 charge. 3.5% 3% of Base Mana. 30 yd range. Instant. 8 sec recharge. 1 charge.
  • Talents
    • Consecration Consecrates the land beneath you, causing [ 22.9% of Attack Power ] Holy damage over 10 totaldmg Holy damage over 6 sec to enemies who enter the area. Generates 1 Holy Power. Retribution Paladin – Level 60 Talent. Instant. 15 sec cooldown. 20 sec cooldown.
    • Divine Judgment (New) Divine Storm increases the damage of your next Judgment by 10% for each enemy hit. Stacks up to 10 times. Retribution Paladin – Level 60 Talent.
    • Execution Sentence Deliver an execution sentence, dealing [ 120% [ 110% of Attack Power ] Holy damage. Your Holy damage done against the target is increased by 20% for 10 12 sec. Retribution Paladin – Level 15 Talent. 3 Holy Power. 20 yd range. Instant.
    • Hammer of Wrath Hurls a magical hammer that strikes an enemy for [ 100% [ 95% of Attack Power ] Holy damage. Only usable on enemies that have less than 20% health or during Crusade. Generates 1 Holy Power. Retribution Paladin – Level 30 Talent. 30 yd range. Instant.
    • Hand of the Protector Calls down the Light to heal a friendly target for [ 250% [ 200% of Spell Power ], increased by up do 200% based on your missing health. 1 charge. Protection Paladin – Level 75 Talent. 40 yd range. Instant. 15 sec recharge. 1 charge.
    • Righteous Verdict Templar’s Verdict increases the damage of your next Templar’s Verdict by 15% for 5 6 sec. Retribution Paladin – Level 15 Talent.
    • Zeal Judgment grants you Zeal, increasing the attack speed of causing your next 3 auto attacks by 100% to attack 50% faster and deal [ 10% of Attack Power ] Holy damage. Retribution Paladin – Level 15 Talent.
  • Protection
    • Protection Paladin Increases damage/healing by 12%: Arcing Light, Avenger’s Shield, Blessed Hammer, Consecration, Crusader Strike, Divine Vengeance, Execution Sentence, Eye for an Eye, Hammer of the Righteous, Holy Prism, Holy Shield, Holy Shock, Judgment, Justicar’s Vengeance, Light’s Hammer, Retribution Aura, Shield of the Righteous, Wake of Ashes Increases damage/healing by 42%: Flash of Light Increases damage/healing by 35%: Judgment Decreases damage/healing by 10%: Consecration Paladin – Protection Spec.
  • Retribution
    • Blade of Justice Strikes an enemy with the Blade of Justice, dealing [ 240% [ 200% of Attack Power * mult ] Physical damage. Generates 2 Holy Power. Requires Two-Handed Melee Weapon. Paladin – Retribution Spec. 12 yd range. Instant.
    • Divine Storm Unleashes a whirl of divine energy, dealing [ 45% [ 42% of Attack Power ] Holy damage to all nearby enemies. Requires Two-Handed Melee Weapon. Paladin – Retribution Spec. 3 Holy Power. Instant.
    • Hand of Hindrance Places a Hand on an enemy target, reducing movement speed by 70% for 10 sec. Paladin – Retribution Spec. 13% 10% of Base Mana. 30 yd range. Instant.
    • Mastery: Hand of Light Increases all Holy damage done Increases the damage of your Holy damage abiilites by [ 160% of Spell Power ]%. Paladin – Retribution Spec.
    • Retribution Paladin Increases damage/healing by 42% 70%: Flash of Light Increases damage/healing by 60% 45%: Judgment Increases damage/healing by 50%: Crusader Strike Increases damage/healing by 160%: Consecration Paladin – Retribution Spec. 333%: Consecration Paladin – Retribution Spec.
    • Templar’s Verdict A powerful weapon strike that deals [ 115% [ 105% of Attack Power * mult ] Holy damage. Requires Two-Handed Melee Weapon. Paladin – Retribution Spec. 3 Holy Power. Melee range. Instant.

 

Priest

  • Talents
    • Luminous Barrier (New) Create a shield on all allies within 40 yards, absorbing shield damage on each of them for 10 sec. Discipline Priest – Level 100 Talent. 4% of Base Mana. 40 yd range. Instant.
    • Orison (New) Power Word: Shield instantly heals the target for [ 50% of Spell Power ]. Priest – Level 75 Talent.
  • Discipline
    • Mastery: Reverence (New) Increases the damage of Penance, the absorption of Power Word: Shield, and the healing of Shadow Mend by [ 140% of Spell Power ]%. Priest – Discipline Spec.
  • Discipline & Holy
    • Desperate Prayer Increases maximum health by 25% for 10 sec, and instantly heals you for 25%. Can be cast in Shadowform. Can’t be cast in Spirit of Redemption. Priest – Discipline & Holy Spec. Instant. 1.5 min cooldown.
  • Discipline & Shadow
    • Shadowfiend Discipline: Summons a shadowy fiend to attack the target for 15 sec. Shadow: Summons a shadowy fiend to attack the target for 15 sec. Generates 3 Insanity each time the Shadowfiend attacks. Can be cast in Shadowform. Priest – Discipline & Shadow Spec. 40 yd range. Instant. 3 min cooldown.

 

Rogue

  • Talents
    • Coming Soon (New) There is a new talent hiding in the shadows! Subtlety Rogue – Level 100 Talent.
    • Crimson Tempest Finishing move that slashes at all enemies within 10 yards, dealing instant damage and causing victims to bleed for additional damage. Lasts longer per combo point. 1 point : [ 10% of Attack Power ] plus [ 30% [ 24% of Attack Power ] over 4 sec 2 points: [ 15% of Attack Power ] plus [ 45% [ 36% of Attack Power ] over 6 sec 3 points: [ 20% of Attack Power ] plus [ 60% [ 48% of Attack Power ] over 8 sec 4 points: [ 25% of Attack Power ] plus [ 75% [ 60% of Attack Power ] over 10 sec 5 points: [ 30% of Attack Power ] plus [ 90% [ 72% of Attack Power ] over 12 sec 6 points: [ 35% of Attack Power ] plus [ 105% [ 84% of Attack Power ] over 14 sec Requires Melee Weapon. Assassination Rogue – Level 100 Talent. 35 Energy. Instant.
    • Ghostly Strike Strikes an enemy with your cursed weapon, dealing [ 29.83% [ 60% of Attack Power ] Physical damage and causing the target to take 10% increased damage from your abilities for 15 10 sec. Awards 1 combo points. Requires Melee Weapon. Outlaw Rogue – Level 15 Talent. 30 Energy. Melee range. Instant.
    • Hidden Blades Every 2 sec, gain 20% increased damage for your next Fan of Knives, stacking up to 20 times. Rogue – Level 100 Talent. Assassination Rogue – Level 100 Talent.
    • Internal Bleeding Kidney Shot also deals up to [ 112.3% of Attack Power ] Bleed damage over 12 6 sec, based on combo points spent. Assassination Rogue – Level 75 Talent.
  • Outlaw
    • Between the Eyes Finishing move that deals damage with your pistol and stuns the target. Critical strikes with this ability deal four times normal damage. 1 point : [ 18.1% of Attack Power ] damage, 1 sec 2 points: [ 36.2% of Attack Power ] damage, 2 sec 3 points: [ 54.3% of Attack Power ] damage, 3 sec 4 points: [ 72.4% of Attack Power ] damage, 4 sec 5 points: [ 90.5% of Attack Power ] damage, 5 sec 6 points: [ 108.6% of Attack Power ] damage, 6 sec Rogue – Outlaw Spec. 35 25 Energy. 20 yd range. Instant.
    • Vitality Increases your Energy regeneration rate by 20%. Rogue – Outlaw Spec. 30%. Rogue – Outlaw Spec.

 

Shaman

  • Windfury Attack Each of your main hand attacks has a 20% 25% chance to trigger two extra attacks, dealing [ 11.93% [ 18% of Attack Power ] Physical damage each. 100 yd range. Instant.
  • Talents
    • Elemental Spirits Your Feral Spirits will Reduces the cooldown of Feral Spirit by 30 sec and causes your Feral Spirits to be imbued with Fire, Frost, or Lightning, enhancing your abilities. Enhancement Shaman – Level 100 Talent. 100 yd range.
    • Forceful Winds Name changed from “Windfury Totem” to “Forceful Winds”. Drop a Windfury Totem at your side, enhancing the next 20 auto-attacks of all allies within 20 yards to deal an additional [ 52.6% of Attack Power ] Physical damage to the target Windfury attunes your weapon to the nearby winds, causing each successive Windfury attack within 15 sec to increase the damage of Windfury by 100% and the Maelstrom generated by 1, stacking up to 5 times. Enhancement Shaman – Level 60 Talent. 100 yd range. Instant.
    • Hailstorm Frostbrand now also enhances your weapon’s damage, causing each of your weapon attacks to also deal 0 [ 3.51% of Attack Power Frost damage. Enhancement Shaman – Level 45 Talent.
    • Landslide Rockbiter enhances your weapon, increasing your Fire, Frost, and Nature damage dealt by 10% for 10 sec. Enhancement Shaman – Level 15 Talent. Rockbiter has a 20% chance to increase the damage of your next Stormstrike within 10 sec by 100%. Enhancement Shaman – Level 45 Talent.
    • Lightning Shield Surround yourself with a shield of lighting for 60 min which has a chance to deal Melee attackers have a chance to suffer [ 9.83% of Attack Power ] Nature damage when you deal or take melee damage and add a charge to your shield. When you Stormstrike, it gains 2 charges. At 15 charges, the shield discharges and forms a Lightning Feral Spirit to fight for you for 15 sec. Enhancement Shaman – Level 45 Talent. Instant.
    • Overcharge Lightning Bolt now consumes up to 40 Maelstrom for up to 1,200% increased damage, but has a 12 sec cooldown. Enhancement Shaman – Level 60 Talent. 15 Talent.
    • Searing Assault Flametongue now causes the target to burn for [ 90% of Attack Power ] Fire damage over 6 sec. Enhancement Shaman – Level 45 Talent. 15 Talent.
    • Totem Mastery Summons four totems that increase your combat capabilities for 2 min. Resonance Totem Generates 1 Maelstrom every 1 sec. Storm Totem Increases the damage of Stormstrike by 5%. Ember Totem Increases Lava Lash damage by 5%. Tailwind Totem Increases your chance to trigger Windfury by 5%. Enhancement Shaman – Level 15 60 Talent. 40 yd range. Instant.
  • Enhancement
    • Windfury Each of your main hand attacks has a 20% 25% chance to trigger two extra attacks, dealing [ 11.93% [ 18% of Attack Power ] Physical damage each. Shaman – Enhancement Spec.

 

Warlock

  • Talents
    • Demonic Strength Infuse your Felguard with demonic strength and command it to charge your target and unleash a Felstorm that will deal 0% 400% increased damage. Demonology Warlock – Level 15 Talent. 100 yd range. Instant.
    • From the Shadows Casting Call Dreadstalkers causes the target to take 25% 20% additional Shadowflame damage from you for the next until cancelled 12 sec. Demonology Warlock – Level 60 Talent. 40 yd range.
    • Growing Shadows Name changed from “Riders” to “Growing Shadows”. Hand of Gul’dan has a 33% chance per Soul Shard spent to spawn an additional Wild Imp When your Dreadstalkers charge into battle, their Dreadbite attack now hits all targets within 8 yards and deals 25% more damage. Demonology Warlock – Level 15 Talent. 40 yd range.

 

Warrior

  • Talents
    • Anger Management (Arms) Every 20 Rage you spend reduces the remaining cooldown on Warbreaker and Bladestorm by 1 sec. Bladestorm, and Deadly Calm by 1 sec.
    • Coming Soon Despite all our rage, this talent’s just NYI on the page.Protection Warrior – Level 30 Talent.
    • Deadly Calm Reduces the Rage cost of your abilities by 100% for 10 6 sec. Arms Warrior – Level 90 Talent. Instant.
    • Fervor of Battle Whirlwind deals 145% increased damage to 10% increased damage, and Slams your primary target. Arms Warrior – Level 90 Talent.
    • In For The Kill Colossus Smash grants you 10% Haste for 8 sec. Warbreaker increases your critical strike chance by 10%, or by 20% if any target is below 20% health. Lasts 10 sec. Arms Warrior – Level 90 Talent.
  • Arms
    • Deep Wounds Mortal Strike, Execute, and Bladestorm Ravager inflict Deep Wounds, causing [ 53.82% of Attack Power ] Bleed damage over 3 sec. Warrior – Arms Spec.
    • Mastery: Deep Wounds Deep Wounds damage is increased by 8.0%, dealing [ 53.82% of Attack Power ] Bleed damage over 3 sec. Striking an enemy with Mortal Strike, Cleave, Execute, or Bladestorm Ravager inflicts Deep Wounds. Warrior – Arms Spec.
    • Overpower Overpower the enemy, critically striking them for Attack Power dealing [ 70% of Attack Power Physical damage. Cannot be blocked, dodged, or parried. Increases the damage of your next Mortal Strike by 20%, stacking up to 2 times. Requires Melee Weapon. 1 charge. Warrior – Arms Spec. Melee range. Instant. 12 sec recharge. 1 charge.
    • Sweeping Strikes For 10 sec your Rend, Skullsplitter, Overpower, Mortal Strike, Slam, and Execute single-target damaging abilities hit 1 additional targets within 8 yds for 100% damage. Warrior – Arms Spec. Instant.
    • Whirlwind Unleashes a whirlwind of steel, striking your primary target for fervorDmg Physical damage, and hitting your primary target with Slam and striking all other enemies within 8 yards for baseDmg Physical damage. Requires Melee Weapon. Warrior – Arms Spec. 30 Rage. Instant.
  • Fury
    • Rampage Enrages you and unleashes a series of 5 brutal strikes over 2 sec for a total of 0 [ 145.1% of Attack Power Physical damage. Requires Two-Handed Melee Weapon. Warrior – Fury Spec. 85 Rage. Melee range. Instant.
  • Fury & Protection
    • Recklessness (Fury) Lets loose a battle cry, granting 100% increased critical strike chance for 5 sec. 6 sec.
    • Recklessness (Protection) Lets loose a battle cry, granting 100% increased critical strike chance for 5 sec. 6 sec.
  • Protection
    • Defensive Stance A tanking combat stance that increases Stamina by 30%, reduces damage taken by 10%. Warrior – Protection Spec. and increases armor by 60% of your Strength. Warrior – Protection Spec.
    • Spell Reflection Raise your shield, reflecting spells cast on you and reducing magical damage you take by 30% 15%. Lasts 5 sec or until a spell is reflected. 1 charge. Warrior – Protection Spec. Instant. 25 sec recharge. 1 charge.

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